
ac.skill('英雄8'){
    temp = '攻击触发',
    cool = 8,
    model1 = [[53.mdl]],
    on_run = function(self,hero,target)
        local num = self.data1
        local point = hero:get_point()
        local damage = hero:get('生命上限') * self.data2 / 100
        for a=1,num do
            local angle = a / num * 360
            point:launch_wave(self.model1,angle,1050,900)
        end
        hero:diffuse_damage(point,900,1050){
            source = hero,
            damage = damage,
            skill = self,
        }
    end
}

